day 22 part 1
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250
src/day22.rs
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250
src/day22.rs
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@@ -0,0 +1,250 @@
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use std::{cmp::max, collections::BinaryHeap};
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use aoc_runner_derive::{aoc, aoc_generator};
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#[aoc_generator(day22)]
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fn parse(input: &str) -> Boss {
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let ints: Vec<i32> = input
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.lines()
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.map(|line| line.split_once(": ").unwrap().1)
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.map(|it| it.parse().unwrap())
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.collect();
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Boss {
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health: ints[0],
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damage: ints[1],
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}
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}
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#[derive(Clone, Copy, Hash, Eq, PartialEq, Debug)]
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struct Boss {
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health: i32,
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damage: i32,
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}
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#[derive(Clone, Copy, Hash, Eq, PartialEq, Debug)]
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struct Wizard {
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health: i32,
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mana: i32,
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spent: i32,
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rem_shield: i32,
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rem_poison: i32,
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rem_recharge: i32,
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}
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impl Wizard {
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fn armor(&self) -> i32 {
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if self.rem_shield > 0 {
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7
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} else {
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0
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}
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}
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fn cant_spell(&self) -> bool {
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if !self.can_missile()
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&& !self.can_drain()
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&& !self.can_shield()
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&& !self.can_poison()
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&& !self.can_recharge()
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{
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return true;
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}
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false
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}
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fn can_missile(&self) -> bool {
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self.mana >= 53
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}
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fn can_drain(&self) -> bool {
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self.mana >= 73
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}
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fn can_shield(&self) -> bool {
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self.mana >= 113 && self.rem_shield < 1
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}
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fn can_poison(&self) -> bool {
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self.mana >= 173 && self.rem_poison < 1
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}
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fn can_recharge(&self) -> bool {
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self.mana >= 229 && self.rem_recharge < 1
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}
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}
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#[derive(Clone, Copy, Hash, Eq, PartialEq, Debug)]
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enum Party {
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Wiz,
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Bo,
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}
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#[derive(Clone, Copy, Hash, Eq, PartialEq, Debug)]
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struct State {
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boss: Boss,
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wizard: Wizard,
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next: Party,
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}
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impl Ord for State {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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other.wizard.spent.cmp(&self.wizard.spent)
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}
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}
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impl PartialOrd for State {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl State {
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fn new(boss: Boss) -> State {
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State {
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boss,
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wizard: Wizard {
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health: 50,
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mana: 500,
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spent: 0,
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rem_shield: 0,
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rem_poison: 0,
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rem_recharge: 0,
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},
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next: Party::Wiz,
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}
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}
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fn play_wiz(&self) -> RoundResult {
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let mut next = self.apply_effects();
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next.next = Party::Bo;
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if self.winner().is_some() {
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panic!("should not play if there is a winner!")
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}
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let mut nexts = vec![];
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if self.wizard.can_missile() {
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let mut s = next;
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s.wizard.mana -= 53;
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s.wizard.spent += 53;
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s.boss.health -= 4;
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nexts.push(s);
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}
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if self.wizard.can_drain() {
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let mut s = next;
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s.wizard.mana -= 73;
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s.wizard.spent += 73;
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s.boss.health -= 2;
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s.wizard.health += 2;
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nexts.push(s);
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}
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if self.wizard.can_shield() {
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let mut s = next;
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s.wizard.mana -= 113;
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s.wizard.spent += 113;
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s.wizard.rem_shield = 6;
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nexts.push(s);
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}
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if self.wizard.can_poison() {
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let mut s = next;
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s.wizard.mana -= 173;
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s.wizard.spent += 173;
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s.wizard.rem_poison = 6;
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nexts.push(s);
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}
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if self.wizard.can_missile() {
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let mut s = next;
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s.wizard.mana -= 229;
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s.wizard.spent += 229;
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s.wizard.rem_recharge = 5;
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nexts.push(s);
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}
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nexts
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}
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fn play_boss(&self) -> RoundResult {
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let armor = self.wizard.armor(); // calc before reducing counter
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let mut next = self.apply_effects();
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next.next = Party::Wiz;
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if self.winner().is_some() {
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panic!("should not play if there is a winner!")
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}
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next.wizard.health -= max(1, next.boss.damage - armor);
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vec![next]
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}
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fn apply_effects(&self) -> Self {
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let mut next = *self;
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if next.wizard.rem_shield > 0 {
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next.wizard.rem_shield -= 1;
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}
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if next.wizard.rem_poison > 0 {
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next.wizard.rem_poison -= 1;
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next.boss.health -= 3;
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}
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if next.wizard.rem_recharge > 0 {
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next.wizard.rem_recharge -= 1;
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next.wizard.mana += 101;
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}
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next
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}
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fn winner(&self) -> Option<Party> {
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if self.wizard.cant_spell() && self.next == Party::Wiz {
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if self.boss.health < 1 {
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return None;
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}
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return Some(Party::Bo);
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}
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if self.wizard.health > 0 && self.boss.health < 1 {
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return Some(Party::Wiz);
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}
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if self.wizard.health < 1 && self.boss.health > 0 {
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return Some(Party::Bo);
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}
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if self.wizard.health < 1 && self.boss.health < 1 {
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return None;
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}
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None
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}
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}
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type RoundResult = Vec<State>;
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const INTERACTIVE: bool = false;
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#[aoc(day22, part1)]
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fn part1(boss: &Boss) -> i32 {
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let first = State::new(*boss);
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let mut queue = BinaryHeap::new();
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queue.push(first);
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while let Some(current) = queue.pop() {
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if let Some(winner) = current.winner() {
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if winner == Party::Wiz {
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return current.wizard.spent;
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}
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continue;
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}
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let nexts = match current.next {
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Party::Wiz => current.play_wiz(),
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Party::Bo => current.play_boss(),
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};
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if INTERACTIVE {
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let _ = std::io::stdin().read_line(&mut String::new()).unwrap();
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println!("{current:?}");
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println!("{:#?}", nexts);
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}
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for n in nexts {
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queue.push(n);
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}
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}
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panic!("no solution found")
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}
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#[aoc(day22, part2)]
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fn part2(_boss: &Boss) -> usize {
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0
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}
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18
src/day23.rs
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18
src/day23.rs
Normal file
@@ -0,0 +1,18 @@
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use aoc_runner_derive::{aoc, aoc_generator};
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type Input = ();
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#[aoc_generator(day22)]
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fn parse(input: &str) -> Input {
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todo!()
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}
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#[aoc(day22, part1)]
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fn part1(_: &Input) -> usize {
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0
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}
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#[aoc(day22, part2)]
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fn part2(_: &Input) -> usize {
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0
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}
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18
src/day24.rs
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18
src/day24.rs
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@@ -0,0 +1,18 @@
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use aoc_runner_derive::{aoc, aoc_generator};
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type Input = ();
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#[aoc_generator(day22)]
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fn parse(input: &str) -> Input {
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todo!()
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}
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#[aoc(day22, part1)]
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fn part1(_: &Input) -> usize {
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0
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}
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#[aoc(day22, part2)]
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fn part2(_: &Input) -> usize {
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0
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}
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18
src/day25.rs
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18
src/day25.rs
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@@ -0,0 +1,18 @@
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use aoc_runner_derive::{aoc, aoc_generator};
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type Input = ();
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#[aoc_generator(day22)]
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fn parse(input: &str) -> Input {
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todo!()
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}
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#[aoc(day22, part1)]
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fn part1(_: &Input) -> usize {
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0
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}
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#[aoc(day22, part2)]
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fn part2(_: &Input) -> usize {
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0
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}
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@@ -14,5 +14,6 @@ mod day18;
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mod day19;
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mod day20;
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mod day21;
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mod day22;
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aoc_lib! { year = 2015 }
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