day22 2nd part

This commit is contained in:
Johannes
2018-12-24 17:19:50 +01:00
parent 31075fa449
commit 768d328e87
2 changed files with 168 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
fn main() {
aoc_2018::tasks::day22::task1();
aoc_2018::tasks::day22::both();
// aoc_2018::tasks::day15::task2();
}

View File

@@ -1,18 +1,22 @@
use crate::tasks::day22::Equipment::*;
use core::cmp::Ordering;
use std::collections::BinaryHeap;
use std::collections::HashMap;
pub fn task1() {
pub fn both() {
let cave = Cave::create(3879, Node(8, 713, Torch));
println!("Sum of erosion indexes: {}", cave.erosion_sum());
println!("Shortest path length: {}", cave.shortest_path_length());
}
#[derive(PartialEq)]
#[derive(PartialEq, Clone, Copy, Debug, Eq, Hash)]
enum Equipment {
Torch,
Climbing,
Neither,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
struct Node(usize, usize, Equipment);
struct Cave {
@@ -25,13 +29,15 @@ impl Cave {
if target.2 != Torch {
panic!("A valid target point needs the torch equipped");
}
let mut map: Vec<Vec<usize>> = Vec::with_capacity(target.0 + 1);
let mut inner_vec = Vec::with_capacity(target.1 + 1);
inner_vec.resize(target.1 + 1, 0);
map.resize(target.0 + 1, inner_vec);
let width = 5000;
let height = 5000;
let mut map: Vec<Vec<usize>> = Vec::with_capacity(width);
let mut inner_vec = Vec::with_capacity(height);
inner_vec.resize(height, 0);
map.resize(width, inner_vec);
for x in 0..=target.0 {
for y in 0..=target.1 {
for x in 0..width {
for y in 0..height {
let geo_index = match (x, y) {
(0, 0) => 0,
_ if target.0 == x && target.1 == y => 0,
@@ -60,4 +66,156 @@ impl Cave {
fn field_type(&self, x: usize, y: usize) -> usize {
self.map[x][y] % 3
}
fn shortest_path_length(&self) -> usize {
let start = Node(0, 0, Torch);
let mut open: BinaryHeap<State> = BinaryHeap::new();
let mut distances: HashMap<Node, usize> = HashMap::new();
distances.insert(start, 0);
open.push(State {
cost: 0,
position: start,
});
// Examine the frontier with lower cost nodes first (min-heap)
while let Some(State { cost, position }) = open.pop() {
// Alternatively we could have continued to find all shortest paths
if position == self.target {
return cost;
}
// Important as we may have already found a better way
if cost > *distances.entry(position).or_insert(usize::max_value()) {
continue;
}
// For each node we can reach, see if we can find a way with
// a lower cost going through this node
for edge in self.neighbors(position) {
let next = State {
cost: cost + edge.cost,
position: edge.node,
};
// If so, add it to the frontier and continue
let current_distance = distances.entry(edge.node).or_insert(usize::max_value());
if next.cost < *current_distance {
open.push(next);
// Relaxation, we have now found a better way
*current_distance = next.cost;
}
}
}
unreachable!("There is always a path");
}
fn neighbors(&self, position: Node) -> Vec<Edge> {
let mut result = Vec::new();
// add all variants of the current position
result.push(Edge {
cost: 7,
node: self.other_node_for_region(position),
});
// for any neighbor position: if it allows the same equipment and is within bounds: add it
[
(position.0 as i32 - 1, position.1 as i32),
(position.0 as i32 + 1, position.1 as i32),
(position.0 as i32, position.1 as i32 - 1),
(position.0 as i32, position.1 as i32 + 1),
]
.into_iter()
.filter_map(|(x, y)| {
if *x >= 0 && *y >= 0 {
Some(Node(*x as usize, *y as usize, position.2))
} else {
None
}
})
.for_each(|node| {
if self.equipment_allowed_for_region(node.0, node.1, node.2) {
result.push(Edge {
cost: 1,
node: node,
})
}
});
result
}
fn equipment_allowed_for_region(&self, x: usize, y: usize, equipment: Equipment) -> bool {
let field_type = self.field_type(x, y);
match field_type {
// rocky
0 => equipment == Torch || equipment == Climbing,
// wet
1 => equipment == Climbing || equipment == Neither,
//narrow
2 => equipment == Torch || equipment == Neither,
_ => panic!("not a valid type!"),
}
}
fn other_node_for_region(&self, position: Node) -> Node {
let field_type = self.field_type(position.0, position.1);
Node(
position.0,
position.1,
match field_type {
0 => match position.2 {
Climbing => Torch,
Torch => Climbing,
_ => panic!(),
},
1 => match position.2 {
Climbing => Neither,
Neither => Climbing,
_ => panic!(),
},
2 => match position.2 {
Torch => Neither,
Neither => Torch,
_ => panic!(),
},
_ => panic!("not a valid type"),
},
)
}
}
#[derive(Debug)]
struct Edge {
cost: usize,
node: Node,
}
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
struct State {
cost: usize,
position: Node,
}
// The priority queue depends on `Ord`.
// Explicitly implement the trait so the queue becomes a min-heap
// instead of a max-heap.
impl Ord for State {
fn cmp(&self, other: &State) -> Ordering {
// Notice that the we flip the ordering on costs.
// In case of a tie we compare positions - this step is necessary
// to make implementations of `PartialEq` and `Ord` consistent.
other
.cost
.cmp(&self.cost)
.then_with(|| self.position.0.cmp(&other.position.0))
}
}
// `PartialOrd` needs to be implemented as well.
impl PartialOrd for State {
fn partial_cmp(&self, other: &State) -> Option<Ordering> {
Some(self.cmp(other))
}
}