day22 2nd part
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
fn main() {
|
fn main() {
|
||||||
aoc_2018::tasks::day22::task1();
|
aoc_2018::tasks::day22::both();
|
||||||
// aoc_2018::tasks::day15::task2();
|
// aoc_2018::tasks::day15::task2();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,18 +1,22 @@
|
|||||||
use crate::tasks::day22::Equipment::*;
|
use crate::tasks::day22::Equipment::*;
|
||||||
|
use core::cmp::Ordering;
|
||||||
|
use std::collections::BinaryHeap;
|
||||||
|
use std::collections::HashMap;
|
||||||
|
|
||||||
pub fn task1() {
|
pub fn both() {
|
||||||
let cave = Cave::create(3879, Node(8, 713, Torch));
|
let cave = Cave::create(3879, Node(8, 713, Torch));
|
||||||
|
|
||||||
println!("Sum of erosion indexes: {}", cave.erosion_sum());
|
println!("Sum of erosion indexes: {}", cave.erosion_sum());
|
||||||
|
println!("Shortest path length: {}", cave.shortest_path_length());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(PartialEq)]
|
#[derive(PartialEq, Clone, Copy, Debug, Eq, Hash)]
|
||||||
enum Equipment {
|
enum Equipment {
|
||||||
Torch,
|
Torch,
|
||||||
Climbing,
|
Climbing,
|
||||||
Neither,
|
Neither,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||||
struct Node(usize, usize, Equipment);
|
struct Node(usize, usize, Equipment);
|
||||||
|
|
||||||
struct Cave {
|
struct Cave {
|
||||||
@@ -25,13 +29,15 @@ impl Cave {
|
|||||||
if target.2 != Torch {
|
if target.2 != Torch {
|
||||||
panic!("A valid target point needs the torch equipped");
|
panic!("A valid target point needs the torch equipped");
|
||||||
}
|
}
|
||||||
let mut map: Vec<Vec<usize>> = Vec::with_capacity(target.0 + 1);
|
let width = 5000;
|
||||||
let mut inner_vec = Vec::with_capacity(target.1 + 1);
|
let height = 5000;
|
||||||
inner_vec.resize(target.1 + 1, 0);
|
let mut map: Vec<Vec<usize>> = Vec::with_capacity(width);
|
||||||
map.resize(target.0 + 1, inner_vec);
|
let mut inner_vec = Vec::with_capacity(height);
|
||||||
|
inner_vec.resize(height, 0);
|
||||||
|
map.resize(width, inner_vec);
|
||||||
|
|
||||||
for x in 0..=target.0 {
|
for x in 0..width {
|
||||||
for y in 0..=target.1 {
|
for y in 0..height {
|
||||||
let geo_index = match (x, y) {
|
let geo_index = match (x, y) {
|
||||||
(0, 0) => 0,
|
(0, 0) => 0,
|
||||||
_ if target.0 == x && target.1 == y => 0,
|
_ if target.0 == x && target.1 == y => 0,
|
||||||
@@ -60,4 +66,156 @@ impl Cave {
|
|||||||
fn field_type(&self, x: usize, y: usize) -> usize {
|
fn field_type(&self, x: usize, y: usize) -> usize {
|
||||||
self.map[x][y] % 3
|
self.map[x][y] % 3
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn shortest_path_length(&self) -> usize {
|
||||||
|
let start = Node(0, 0, Torch);
|
||||||
|
let mut open: BinaryHeap<State> = BinaryHeap::new();
|
||||||
|
let mut distances: HashMap<Node, usize> = HashMap::new();
|
||||||
|
|
||||||
|
distances.insert(start, 0);
|
||||||
|
open.push(State {
|
||||||
|
cost: 0,
|
||||||
|
position: start,
|
||||||
|
});
|
||||||
|
|
||||||
|
// Examine the frontier with lower cost nodes first (min-heap)
|
||||||
|
while let Some(State { cost, position }) = open.pop() {
|
||||||
|
// Alternatively we could have continued to find all shortest paths
|
||||||
|
if position == self.target {
|
||||||
|
return cost;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Important as we may have already found a better way
|
||||||
|
if cost > *distances.entry(position).or_insert(usize::max_value()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// For each node we can reach, see if we can find a way with
|
||||||
|
// a lower cost going through this node
|
||||||
|
for edge in self.neighbors(position) {
|
||||||
|
let next = State {
|
||||||
|
cost: cost + edge.cost,
|
||||||
|
position: edge.node,
|
||||||
|
};
|
||||||
|
|
||||||
|
// If so, add it to the frontier and continue
|
||||||
|
let current_distance = distances.entry(edge.node).or_insert(usize::max_value());
|
||||||
|
if next.cost < *current_distance {
|
||||||
|
open.push(next);
|
||||||
|
// Relaxation, we have now found a better way
|
||||||
|
*current_distance = next.cost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unreachable!("There is always a path");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn neighbors(&self, position: Node) -> Vec<Edge> {
|
||||||
|
let mut result = Vec::new();
|
||||||
|
// add all variants of the current position
|
||||||
|
result.push(Edge {
|
||||||
|
cost: 7,
|
||||||
|
node: self.other_node_for_region(position),
|
||||||
|
});
|
||||||
|
|
||||||
|
// for any neighbor position: if it allows the same equipment and is within bounds: add it
|
||||||
|
[
|
||||||
|
(position.0 as i32 - 1, position.1 as i32),
|
||||||
|
(position.0 as i32 + 1, position.1 as i32),
|
||||||
|
(position.0 as i32, position.1 as i32 - 1),
|
||||||
|
(position.0 as i32, position.1 as i32 + 1),
|
||||||
|
]
|
||||||
|
.into_iter()
|
||||||
|
.filter_map(|(x, y)| {
|
||||||
|
if *x >= 0 && *y >= 0 {
|
||||||
|
Some(Node(*x as usize, *y as usize, position.2))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.for_each(|node| {
|
||||||
|
if self.equipment_allowed_for_region(node.0, node.1, node.2) {
|
||||||
|
result.push(Edge {
|
||||||
|
cost: 1,
|
||||||
|
node: node,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
result
|
||||||
|
}
|
||||||
|
|
||||||
|
fn equipment_allowed_for_region(&self, x: usize, y: usize, equipment: Equipment) -> bool {
|
||||||
|
let field_type = self.field_type(x, y);
|
||||||
|
match field_type {
|
||||||
|
// rocky
|
||||||
|
0 => equipment == Torch || equipment == Climbing,
|
||||||
|
// wet
|
||||||
|
1 => equipment == Climbing || equipment == Neither,
|
||||||
|
//narrow
|
||||||
|
2 => equipment == Torch || equipment == Neither,
|
||||||
|
_ => panic!("not a valid type!"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn other_node_for_region(&self, position: Node) -> Node {
|
||||||
|
let field_type = self.field_type(position.0, position.1);
|
||||||
|
Node(
|
||||||
|
position.0,
|
||||||
|
position.1,
|
||||||
|
match field_type {
|
||||||
|
0 => match position.2 {
|
||||||
|
Climbing => Torch,
|
||||||
|
Torch => Climbing,
|
||||||
|
_ => panic!(),
|
||||||
|
},
|
||||||
|
1 => match position.2 {
|
||||||
|
Climbing => Neither,
|
||||||
|
Neither => Climbing,
|
||||||
|
_ => panic!(),
|
||||||
|
},
|
||||||
|
2 => match position.2 {
|
||||||
|
Torch => Neither,
|
||||||
|
Neither => Torch,
|
||||||
|
_ => panic!(),
|
||||||
|
},
|
||||||
|
_ => panic!("not a valid type"),
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
struct Edge {
|
||||||
|
cost: usize,
|
||||||
|
node: Node,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
|
||||||
|
struct State {
|
||||||
|
cost: usize,
|
||||||
|
position: Node,
|
||||||
|
}
|
||||||
|
|
||||||
|
// The priority queue depends on `Ord`.
|
||||||
|
// Explicitly implement the trait so the queue becomes a min-heap
|
||||||
|
// instead of a max-heap.
|
||||||
|
impl Ord for State {
|
||||||
|
fn cmp(&self, other: &State) -> Ordering {
|
||||||
|
// Notice that the we flip the ordering on costs.
|
||||||
|
// In case of a tie we compare positions - this step is necessary
|
||||||
|
// to make implementations of `PartialEq` and `Ord` consistent.
|
||||||
|
other
|
||||||
|
.cost
|
||||||
|
.cmp(&self.cost)
|
||||||
|
.then_with(|| self.position.0.cmp(&other.position.0))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// `PartialOrd` needs to be implemented as well.
|
||||||
|
impl PartialOrd for State {
|
||||||
|
fn partial_cmp(&self, other: &State) -> Option<Ordering> {
|
||||||
|
Some(self.cmp(other))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user