day24 p1 wrong (example ok)
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@@ -0,0 +1,23 @@
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Immune System:
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3400 units each with 1430 hit points (immune to fire, radiation, slashing) with an attack that does 4 radiation damage at initiative 4
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138 units each with 8650 hit points (weak to bludgeoning; immune to slashing, cold, radiation) with an attack that does 576 slashing damage at initiative 16
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255 units each with 9469 hit points (weak to radiation, fire) with an attack that does 351 bludgeoning damage at initiative 8
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4145 units each with 2591 hit points (immune to cold; weak to slashing) with an attack that does 6 fire damage at initiative 12
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3605 units each with 10989 hit points with an attack that does 26 fire damage at initiative 19
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865 units each with 11201 hit points with an attack that does 102 slashing damage at initiative 10
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633 units each with 10092 hit points (weak to slashing, radiation) with an attack that does 150 slashing damage at initiative 11
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2347 units each with 3322 hit points with an attack that does 12 cold damage at initiative 2
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7045 units each with 3877 hit points (weak to radiation) with an attack that does 5 bludgeoning damage at initiative 5
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1086 units each with 8626 hit points (weak to radiation) with an attack that does 69 slashing damage at initiative 13
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Infection:
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2152 units each with 12657 hit points (weak to fire, cold) with an attack that does 11 fire damage at initiative 18
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40 units each with 39458 hit points (immune to radiation, fire, slashing; weak to bludgeoning) with an attack that does 1519 slashing damage at initiative 7
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59 units each with 35138 hit points (immune to radiation; weak to fire) with an attack that does 1105 fire damage at initiative 15
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1569 units each with 51364 hit points (weak to radiation) with an attack that does 55 radiation damage at initiative 17
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929 units each with 23887 hit points (weak to bludgeoning) with an attack that does 48 cold damage at initiative 14
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5264 units each with 14842 hit points (immune to cold, fire; weak to slashing, bludgeoning) with an attack that does 4 bludgeoning damage at initiative 9
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1570 units each with 30419 hit points (weak to radiation, cold; immune to fire) with an attack that does 35 slashing damage at initiative 1
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1428 units each with 21393 hit points (weak to radiation) with an attack that does 29 cold damage at initiative 6
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1014 units each with 25717 hit points (weak to fire) with an attack that does 47 fire damage at initiative 3
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7933 units each with 29900 hit points (immune to bludgeoning, radiation, slashing) with an attack that does 5 slashing damage at initiative 20
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@@ -1,42 +1,181 @@
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use crate::utils;
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use std::cmp::Reverse;
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use std::collections::HashMap;
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pub fn task1() {
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let input = "Immune System:
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17 units each with 5390 hit points (weak to radiation, bludgeoning) with an attack that does 4507 fire damage at initiative 2
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989 units each with 1274 hit points (immune to fire; weak to bludgeoning, slashing) with an attack that does 25 slashing damage at initiative 3
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17 units each with 5390 hit points (weak to radiation, bludgeoning) with an attack that does 4507 fire damage at initiative 2
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989 units each with 1274 hit points (immune to fire; weak to bludgeoning, slashing) with an attack that does 25 slashing damage at initiative 3
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Infection:
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801 units each with 4706 hit points (weak to radiation) with an attack that does 116 bludgeoning damage at initiative 1
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4485 units each with 2961 hit points (immune to radiation; weak to fire, cold) with an attack that does 12 slashing damage at initiative 4";
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let mut groups_immune: Vec<Group> = Vec::new();
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let mut groups_infection: Vec<Group> = Vec::new();
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801 units each with 4706 hit points (weak to radiation) with an attack that does 116 bludgeoning damage at initiative 1
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4485 units each with 2961 hit points (immune to radiation; weak to fire, cold) with an attack that does 12 slashing damage at initiative 4";
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let input = utils::read_file("input/day24.txt");
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let mut game = Game::create(&input);
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let mut to_immune = false;
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for line in input.lines() {
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match line {
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"Immune System:" => {
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to_immune = true;
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}
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"Infection:" => {
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to_immune = false;
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}
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"" => (),
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group => {
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if let Some(group) = Group::from_str(group) {
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if to_immune {
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groups_immune.push(group);
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} else {
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groups_infection.push(group);
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println!(
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"Immune start units: {}",
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game.groups
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.iter()
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.filter(|(_, it)| it.team == Team::ImmuneSystem)
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.map(|(_, it)| it.units)
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.sum::<i64>()
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);
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println!(
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"Infection start units: {}",
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game.groups
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.iter()
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.filter(|(_, it)| it.team == Team::Infection)
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.map(|(_, it)| it.units)
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.sum::<i64>()
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);
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let mut rounds_played = 0;
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while !game.is_over() {
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game.round();
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rounds_played += 1;
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}
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println!("{:#?}", game);
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println!("Played {} rounds", rounds_played);
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println!(
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"Standing units after the game: {}",
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game.groups.iter().map(|(_, it)| it.units).sum::<i64>()
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);
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// 21107 too high
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// 21004 too high
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}
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#[derive(Debug)]
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struct Game {
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groups: HashMap<usize, Group>,
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}
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impl Game {
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fn create(input: &str) -> Self {
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let mut groups = HashMap::new();
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let mut team = Team::ImmuneSystem;
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for (id, line) in input.lines().enumerate() {
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match line {
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"Immune System:" => {
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team = Team::ImmuneSystem;
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}
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"Infection:" => {
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team = Team::Infection;
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}
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"" => (),
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group => {
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if let Some(group) = Group::from_str(group, team, id) {
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groups.insert(id, group);
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}
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}
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}
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}
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Game { groups }
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}
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println!("Immune System:\n{:?}", groups_immune);
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println!("Infection:\n{:?}", groups_infection);
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fn round(&mut self) {
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let mut target: HashMap<usize, usize> = HashMap::new();
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// lock targets ordered by effective power
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let mut all_by_power: Vec<&Group> = self.groups.iter().map(|(_, it)| it).collect();
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all_by_power.sort_unstable_by_key(|a| Reverse((a.effective_power(), a.initiative)));
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// for group in all_by_power.iter() {
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// println!(
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// "{}: {} ({})",
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// group.id,
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// group.effective_power(),
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// group.initiative
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// );
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// }
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// println!("{:?}", all_by_power);
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for group in all_by_power.iter() {
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if let Some(t) = self
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.groups
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.iter()
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.map(|(_, it)| it)
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.filter(|it| it.team != group.team)
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.filter(|it| !target.values().any(|t| *t == it.id))
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// .filter(|it| group.compute_attack_damage_to(&it) >= it.hp_each)
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// .inspect(|it| {
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// println!(
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// "{} would deal {} damage to {}",
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// group.id,
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// group.compute_attack_damage_to(it),
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// it.id
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// )
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// })
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.max_by_key(|it| {
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(
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group.compute_attack_damage_to(&it),
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it.effective_power(),
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it.initiative,
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)
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})
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{
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if group.compute_attack_damage_to(&t) <= 0 {
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println!(
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"Didn't find a target where {:?} can deal positive damage.",
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group
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);
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continue;
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} else {
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target.insert(group.id, t.id);
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}
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}
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}
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// attack ordered by initiative
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let mut all_ids_by_initiative: Vec<usize> =
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self.groups.iter().map(|(_, it)| it.id).collect();
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all_ids_by_initiative.sort_unstable_by_key(|id| Reverse(self.groups[id].initiative));
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for active_id in all_ids_by_initiative {
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if !self.groups[&active_id].alive() {
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// was killed in this round
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println!("Group {} already dead", active_id);
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continue;
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}
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if let Some(enemy_id) = target.get(&active_id) {
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let enemy = &self.groups[enemy_id];
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let damage: i64 = self.groups[&active_id].compute_attack_damage_to(&enemy);
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let dying_units = damage / enemy.hp_each;
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if let Some(enemy) = self.groups.get_mut(enemy_id) {
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enemy.units -= dying_units;
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}
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// println!(
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// "{} dealt {} ({} units) damage to {}",
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// active_id, damage, dying_units, enemy_id
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// );
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}
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}
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// clean up dead groups
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self.groups.retain(|_, it| it.alive());
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// println!("{:?}", self.groups);
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}
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fn is_over(&self) -> bool {
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self.groups.len() == 0
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|| self.groups.iter().all(|(_, it)| it.team == Team::Infection)
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|| self
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.groups
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.iter()
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.all(|(_, it)| it.team == Team::ImmuneSystem)
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Copy, Clone, PartialEq)]
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enum Team {
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Infection,
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ImmuneSystem,
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}
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#[derive(Debug, Clone)]
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struct Group {
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id: usize,
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team: Team,
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units: i64,
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hp_each: i64,
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weaknesses: Vec<String>,
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@@ -47,7 +186,7 @@ struct Group {
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}
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impl Group {
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fn from_str(input: &str) -> Option<Self> {
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fn from_str(input: &str, team: Team, id: usize) -> Option<Self> {
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// 801 units each with 4706 hit points (weak to radiation) with an attack that does 116 bludgeoning damage at initiative 1
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use regex::Regex;
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let regex = Regex::new(r"(\d+) units each with (\d+) hit points \((.+)\) with an attack that does (\d+) (\w+) damage at initiative (\d+)").unwrap();
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@@ -68,6 +207,8 @@ impl Group {
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}
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let group = Group {
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id,
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team,
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units,
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hp_each,
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weaknesses,
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@@ -81,4 +222,29 @@ impl Group {
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None
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}
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}
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fn alive(&self) -> bool {
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self.units > 0
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}
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fn effective_power(&self) -> i64 {
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if !self.alive() {
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panic!("I have no power, im dead!")
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}
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self.units * self.attack_damage
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}
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fn compute_attack_damage_to(&self, other: &Self) -> i64 {
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if self.alive() {
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if other.weaknesses.contains(&self.attack_type) {
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self.effective_power() * 2
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} else if other.immunities.contains(&self.attack_type) {
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0
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} else {
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self.effective_power()
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}
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} else {
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panic!("I'm not alive, I cannot attack anyone")
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}
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}
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}
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