Commit Graph

72 Commits

Author SHA1 Message Date
4cbe831115 Removed warnings. 2023-11-14 16:41:54 +01:00
a4c33ae3d2 Day 21 part 2. Shitty bitty. 2023-11-13 23:22:51 +01:00
48ad7e7a96 Day 21 part 1. 2023-11-13 19:52:52 +01:00
caf307bf2d Day 19 part 2 (manually reverse engineered the assembler instructions). 2023-11-12 23:12:46 +01:00
2792304040 Day 19 part 1. 2023-11-12 21:25:31 +01:00
42ead11aa0 Day 16 part 2. 2023-11-12 19:15:31 +01:00
8e1f42205c Day 16 part 1. 2023-11-12 16:14:45 +01:00
c4ae25d579 Updated dependencies. 2023-11-12 12:36:02 +01:00
f472ace665 Day 25 part 1. 2023-11-10 21:15:00 +01:00
a9b3c90a6c Fixed compiler warnings. 2023-11-10 19:17:51 +01:00
30ef81cfac Day 18 part 2 2023-05-27 01:45:15 +02:00
861e31efee Day 18 part 1 2023-05-27 01:00:21 +02:00
d6c728ccfe Day 17 part 2 2023-05-26 22:25:26 +02:00
8bc589488c Day 17 part 1 2023-05-26 22:23:19 +02:00
cfb3ae497e Reformatted 2023-05-26 10:02:22 +02:00
b922b808fc Day 17 stuff 2023-05-26 10:02:17 +02:00
5c4e9a9e9d Day 17 parsing 2023-05-25 23:01:57 +02:00
b480601ee8 clippy fixes
clippy fixes #2

clippy fixed #3

removed unnecessary stuff
2023-05-20 23:28:37 +02:00
ef2340eaae Migrated to rust edition 2021 2023-05-20 22:39:07 +02:00
Johannes
b2a5da3222 day23 part 2 correct intersection test (speed up by factor 2, yay!) 2019-01-03 11:43:38 +01:00
Johannes
9cbbf63eb1 day23 part 2 (with a shortcut that could potentially break some cases)
I'm only using a lower bound on the number of intersections a cube has.
2019-01-01 18:40:00 +01:00
Johannes
c162fcb6d9 day24 p1 wrong (example ok) 2018-12-29 16:43:39 +01:00
Johannes
097cfac516 day24 part1 input parsing 2018-12-26 23:30:39 +01:00
Johannes
2b51e67fc6 day23 hmmm 2018-12-26 22:27:36 +01:00
Johannes
6e438127ec day23 part1 2018-12-25 17:15:51 +01:00
Johannes
21dfc7f630 day22 little speed improvement 2018-12-25 14:32:50 +01:00
Johannes
719db128cf day22 with hashmaps
slower, but more flexible
2018-12-25 14:04:03 +01:00
Johannes
12f32ed232 removed warnings 2018-12-25 14:03:45 +01:00
Johannes
768d328e87 day22 2nd part 2018-12-24 17:19:50 +01:00
Johannes
31075fa449 day22 refactored part1 into extra struct 2018-12-24 15:49:00 +01:00
Johannes
d5aa1ddc74 day22 part1 2018-12-22 15:07:46 +01:00
Johannes Schaefer
8badd4a416 day20 part 2 2018-12-21 11:26:21 +01:00
Johannes
241ca8ea18 day20 part1 fast 2018-12-21 10:32:11 +01:00
Johannes
a35881fb01 day20 part 1 super slow 2018-12-21 10:03:06 +01:00
Johannes
0438a052d2 day20 WIP 2018-12-20 10:19:41 +01:00
Johannes
ba622fd408 day15 part 2 optimized
instead of senselessly trying to find the best starting point, just rely
on the order of neighbor point generation. Since we use a queue
to manage open points and he neighbors are added in the correct
order, they neighbor that has precedence due to reading order will
automatically be the one to be predecessor on a final path, if he is on
a shortest path.
2018-12-18 22:43:10 +01:00
Johannes
cef96d55be day15 part 2 2018-12-18 22:20:03 +01:00
Johannes
3f2ff6e5a2 day15 part1 done 2018-12-18 19:11:55 +01:00
Johannes Schaefer
ac3a741f0d day15 part1 combat with errors 2018-12-18 17:46:44 +01:00
Johannes Schaefer
2bf8edf315 day15 part1 movement 2018-12-18 16:59:41 +01:00
Johannes Schaefer
6f2e046080 day14 both parts 2018-12-17 17:45:35 +01:00
Johannes Schaefer
6f9ca4dfb6 2018-12-17 11:06:12 +01:00
Johannes
807bff7977 day13 part2 2018-12-16 01:37:37 +01:00
Johannes
c1c761f2ba day13 part 1 2018-12-16 01:14:09 +01:00
Johannes Schaefer
2fa6c40f33 day12 part 1 2018-12-14 14:09:57 +01:00
Johannes Schaefer
54103e8fa6 day11 part2 fast 2018-12-11 16:02:22 +01:00
Johannes Schaefer
fc328d82af day11 part2 2018-12-11 11:37:32 +01:00
Johannes Schaefer
267dfb8068 day11 part 1 2018-12-11 11:25:57 +01:00
Johannes
6d4bdccc6e day10 part 2 2018-12-11 09:35:19 +01:00
Johannes
4eb90ac047 day10 part 1 2018-12-10 20:51:13 +01:00