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| Author | SHA1 | Date | |
|---|---|---|---|
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b67ed69f7d | ||
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ad3b71b159 |
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@@ -0,0 +1 @@
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ine truncated
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+1
-1
@@ -1,5 +1,5 @@
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mod tasks;
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fn main() {
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tasks::day12::run();
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tasks::day13::run();
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}
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@@ -0,0 +1,234 @@
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use super::day05::{IntCodeComputer, RAM};
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use itertools::Itertools;
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use std::collections::HashMap;
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use std::fmt;
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#[allow(dead_code)]
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pub fn run() {
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let program: RAM = std::fs::read_to_string("input/day13.txt")
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.unwrap()
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.split(",")
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.map(|it| it.parse::<i128>().unwrap())
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.enumerate()
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.collect();
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task1(program.clone());
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task2_ai(program.clone());
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}
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#[derive(PartialEq)]
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enum FieldType {
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Empty,
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Wall,
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Block,
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HorizontalPaddle,
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Ball,
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}
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impl fmt::Display for FieldType {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Self::Empty => " ",
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Self::Wall => "X",
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Self::Block => "B",
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Self::HorizontalPaddle => "_",
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Self::Ball => "O",
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}
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)
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}
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}
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impl FieldType {
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fn from(input: i128) -> Self {
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match input {
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0 => Self::Empty,
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1 => Self::Wall,
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2 => Self::Block,
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3 => Self::HorizontalPaddle,
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4 => Self::Ball,
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_ => unreachable!("unexpected field type {}", input),
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}
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}
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}
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struct Game {
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pc: IntCodeComputer,
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field: HashMap<(i128, i128), FieldType>,
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score: i128,
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show_output: bool,
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}
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impl Game {
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fn new(coins: Option<i128>, mut ram: RAM, show_output: bool) -> Self {
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if let Some(c) = coins {
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ram.insert(0, c);
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}
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let pc = IntCodeComputer::new(vec![], ram);
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Game {
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pc,
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field: HashMap::new(),
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score: 0,
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show_output,
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}
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}
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/**
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* true means the game is over, false means input is awaited
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*/
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fn run(&mut self) -> bool {
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self.pc.clear_output();
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let done = self.pc.run_until_input_empty();
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let output = self.pc.get_output().into_iter().map(|it| *it).collect_vec();
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let mut score = 0;
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output
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.iter()
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.tuples()
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.scan(&mut self.field, |map, (x, y, t)| {
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if *x == -1 && *y == 0 {
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score = *t;
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} else {
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map.insert((*x, *y), FieldType::from(*t));
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}
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Some(())
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})
|
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.any(|_| false);
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self.score = score;
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if self.show_output {
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self.print();
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}
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done
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}
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fn set_input(&mut self, input: Input) {
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self.pc.set_input(&[input.int()]);
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}
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fn print(&self) {
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let xmin = *self.field.iter().map(|((x, _), _)| x).min().unwrap();
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let xmax = *self.field.iter().map(|((x, _), _)| x).max().unwrap();
|
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let ymin = *self.field.iter().map(|((_, y), _)| y).min().unwrap();
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let ymax = *self.field.iter().map(|((_, y), _)| y).max().unwrap();
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for y in ymin..=ymax {
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for x in xmin..=xmax {
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if let Some(f) = self.field.get(&(x, y)) {
|
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print!("{}", f);
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} else {
|
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panic!("There is an unspecified tile in the field");
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}
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}
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println!();
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}
|
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println!("Score: {}", self.score);
|
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}
|
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}
|
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|
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#[derive(PartialEq)]
|
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enum Input {
|
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Neutral,
|
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Left,
|
||||
Right,
|
||||
}
|
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|
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impl Input {
|
||||
fn int(&self) -> i128 {
|
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match self {
|
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Self::Neutral => 0,
|
||||
Self::Left => -1,
|
||||
Self::Right => 1,
|
||||
}
|
||||
}
|
||||
|
||||
fn from(input: char) -> Self {
|
||||
match input {
|
||||
's' => Self::Neutral,
|
||||
'a' => Self::Left,
|
||||
'd' => Self::Right,
|
||||
_ => Self::Neutral,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn task1(program: RAM) {
|
||||
let mut game = Game::new(None, program, true);
|
||||
if game.run() {
|
||||
let block_count = game
|
||||
.field
|
||||
.iter()
|
||||
.filter(|(_, ftype)| **ftype == FieldType::Block)
|
||||
.count();
|
||||
println!("Task 1: There are {} blocks in the field", block_count);
|
||||
} else {
|
||||
unreachable!("In this task the game should end without any input.");
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn task2(program: RAM) {
|
||||
use std::io::{self, BufRead};
|
||||
let mut game = Game::new(Some(2), program, true);
|
||||
let stdin = io::stdin();
|
||||
let mut input_iter = stdin.lock().lines();
|
||||
while !game.run() {
|
||||
// read input
|
||||
let next = input_iter.next().unwrap().unwrap().chars().next();
|
||||
if let Some(s) = next {
|
||||
game.set_input(Input::from(s));
|
||||
} else {
|
||||
game.set_input(Input::Neutral);
|
||||
}
|
||||
}
|
||||
println!(
|
||||
"You won against the game! Your final score was {}",
|
||||
game.score
|
||||
);
|
||||
}
|
||||
|
||||
fn task2_ai(program: RAM) {
|
||||
let mut game = Game::new(Some(2), program, false);
|
||||
let mut moves = 0;
|
||||
while !game.run() {
|
||||
// always keep the paddle under the ball
|
||||
let x_ball = game
|
||||
.field
|
||||
.iter()
|
||||
.find_map(|((x, _), t)| {
|
||||
if *t == FieldType::Ball {
|
||||
Some(*x)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
})
|
||||
.unwrap();
|
||||
let x_paddle = game
|
||||
.field
|
||||
.iter()
|
||||
.find_map(|((x, _), t)| {
|
||||
if *t == FieldType::HorizontalPaddle {
|
||||
Some(*x)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
})
|
||||
.unwrap();
|
||||
let direction = if x_ball < x_paddle {
|
||||
Input::Left
|
||||
} else if x_ball > x_paddle {
|
||||
Input::Right
|
||||
} else {
|
||||
Input::Neutral
|
||||
};
|
||||
game.set_input(direction);
|
||||
moves += 1;
|
||||
}
|
||||
println!("Played for {} moves", moves);
|
||||
println!(
|
||||
"Game is over! There are {} blocks left. Your final score is {}",
|
||||
game.field
|
||||
.iter()
|
||||
.filter(|(_, t)| **t == FieldType::Block)
|
||||
.count(),
|
||||
game.score
|
||||
);
|
||||
}
|
||||
@@ -9,3 +9,4 @@ pub mod day09;
|
||||
pub mod day10;
|
||||
pub mod day11;
|
||||
pub mod day12;
|
||||
pub mod day13;
|
||||
Reference in new issue
Block a user