240 lines
6.1 KiB
Rust
240 lines
6.1 KiB
Rust
use super::day05::{IntCodeComputer, RAM};
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use itertools::Itertools;
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use std::collections::HashMap;
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use std::fmt;
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#[allow(dead_code)]
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pub fn run() {
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let program: RAM = std::fs::read_to_string("input/day13.txt")
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.unwrap()
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.split(",")
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.map(|it| it.parse::<i128>().unwrap())
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.enumerate()
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.collect();
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task1(program.clone());
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task2_ai(program.clone());
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}
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#[derive(PartialEq)]
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enum FieldType {
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Empty,
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Wall,
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Block,
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HorizontalPaddle,
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Ball,
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}
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impl fmt::Display for FieldType {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(
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f,
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"{}",
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match self {
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Self::Empty => " ",
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Self::Wall => "X",
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Self::Block => "B",
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Self::HorizontalPaddle => "_",
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Self::Ball => "O",
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}
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)
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}
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}
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impl FieldType {
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fn from(input: i128) -> Self {
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match input {
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0 => Self::Empty,
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1 => Self::Wall,
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2 => Self::Block,
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3 => Self::HorizontalPaddle,
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4 => Self::Ball,
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_ => unreachable!("unexpected field type {}", input),
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}
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}
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}
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struct Game {
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pc: IntCodeComputer,
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field: HashMap<(i128, i128), FieldType>,
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score: i128,
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show_output: bool,
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}
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impl Game {
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fn new(coins: Option<i128>, mut ram: RAM, show_output: bool) -> Self {
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if let Some(c) = coins {
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ram.insert(0, c);
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}
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let pc = IntCodeComputer::new(vec![], ram);
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Game {
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pc,
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field: HashMap::new(),
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score: 0,
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show_output,
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}
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}
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/**
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* true means the game is over, false means input is awaited
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*/
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fn run(&mut self) -> bool {
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self.pc.clear_output();
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let done = self.pc.run_until_input_empty();
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let output = self.pc.get_output().into_iter().map(|it| *it).collect_vec();
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let mut score = None;
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output
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.iter()
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.tuples()
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.scan(&mut self.field, |map, (x, y, t)| {
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if *x == -1 && *y == 0 {
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score = Some(*t);
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} else {
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map.insert((*x, *y), FieldType::from(*t));
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}
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Some(())
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})
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.any(|_| false);
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// stupid workaround because I cannot access score from within the clojure,
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// due to then double-borrowing of mutable reference to self
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if let Some(score) = score {
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self.score = score;
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}
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if self.show_output {
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self.print();
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}
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done
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}
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fn set_input(&mut self, input: Input) {
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self.pc.set_input(&[input.int()]);
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}
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fn print(&self) {
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let xmin = *self.field.iter().map(|((x, _), _)| x).min().unwrap();
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let xmax = *self.field.iter().map(|((x, _), _)| x).max().unwrap();
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let ymin = *self.field.iter().map(|((_, y), _)| y).min().unwrap();
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let ymax = *self.field.iter().map(|((_, y), _)| y).max().unwrap();
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for y in ymin..=ymax {
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for x in xmin..=xmax {
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if let Some(f) = self.field.get(&(x, y)) {
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print!("{}", f);
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} else {
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panic!("There is an unspecified tile in the field");
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}
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}
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println!();
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}
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println!("Score: {}", self.score);
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}
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}
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#[derive(PartialEq)]
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enum Input {
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Neutral,
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Left,
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Right,
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}
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impl Input {
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fn int(&self) -> i128 {
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match self {
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Self::Neutral => 0,
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Self::Left => -1,
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Self::Right => 1,
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}
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}
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fn from(input: char) -> Self {
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match input {
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's' => Self::Neutral,
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'a' => Self::Left,
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'd' => Self::Right,
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_ => Self::Neutral,
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}
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}
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}
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fn task1(program: RAM) {
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let mut game = Game::new(None, program, true);
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if game.run() {
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let block_count = game
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.field
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.iter()
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.filter(|(_, ftype)| **ftype == FieldType::Block)
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.count();
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println!("Task 1: There are {} blocks in the field", block_count);
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} else {
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unreachable!("In this task the game should end without any input.");
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}
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}
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#[allow(dead_code)]
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fn task2(program: RAM) {
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use std::io::{self, BufRead};
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let mut game = Game::new(Some(2), program, true);
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let stdin = io::stdin();
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let mut input_iter = stdin.lock().lines();
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while !game.run() {
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// read input
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let next = input_iter.next().unwrap().unwrap().chars().next();
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if let Some(s) = next {
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game.set_input(Input::from(s));
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} else {
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game.set_input(Input::Neutral);
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}
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}
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println!(
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"You won against the game! Your final score was {}",
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game.score
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);
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}
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fn task2_ai(program: RAM) {
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let mut game = Game::new(Some(2), program, false);
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let mut moves = 0;
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while !game.run() {
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// always keep the paddle under the ball
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let x_ball = game
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.field
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.iter()
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.find_map(|((x, _), t)| {
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if *t == FieldType::Ball {
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Some(*x)
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} else {
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None
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}
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})
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.unwrap();
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let x_paddle = game
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.field
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.iter()
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.find_map(|((x, _), t)| {
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if *t == FieldType::HorizontalPaddle {
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Some(*x)
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} else {
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None
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}
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})
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.unwrap();
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let direction = if x_ball < x_paddle {
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Input::Left
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} else if x_ball > x_paddle {
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Input::Right
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} else {
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Input::Neutral
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};
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game.set_input(direction);
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moves += 1;
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}
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println!("Played for {} moves", moves);
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println!(
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"Game is over! There are {} blocks left. Your final score is {}",
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game.field
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.iter()
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.filter(|(_, t)| **t == FieldType::Block)
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.count(),
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game.score
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);
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}
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